Lunacy-The Darkness was a joy to play. In the indie horror genre alot of the time you see emphasis placed on the fear-inducing side of things, but with Lunacy not only are you scared but you also have a game to play. The little touches are what I like about this game, like the in-game timer that lets you know how long you have been playing. The sound in this game is also an upside. Not only is it tension building but also it is clean audio, which is always a plus. Overall, this game is one of my favorite horror games so far. Robby, the creator of this game, was nice enough to write an article about how this game came into fruition.
This game started off as an idea I had one day, with the main character performing a ritual which would "link" him to the moon, physically and mentally. What happens is the spirit that rests within the moon would awaken and then trigger the "Lunar Influence". I speak of Lunar Influence when a person is trapped within his/her own head, inside a world that the spirit "generates" for him/her to go through. But this character, however, shows a higher grade of intelligence, and that is where the player steps in, surviving EVERY challenge the spirit does.
And now, to the enemy that is seen in Beta #1.1:
The spirit itself is capable of assuming any form it wants. In the character's case, an engineer-like suit is the look the spirit assumes. He is a bit fast, but he has no chance if you're running, but trying to run around him is a clear mistake. He turns towards you too quickly, so running away is the only option. If he gets you, instant death.
And in the near future, in Beta #2, he will receive an upgrade, known as "Fire Orb". Since he can't catch you that easily, he will summon so-called "fire orbs" in order to stall you. These little beasties, you do not want to fool around with these things. They are really quick, which means that outrunning them is not an option, but you can go around them, since they turn towards you slowly, and they are not exactly insta-kill. They get too close to you 2 times, you are dead.
Anymore, and the game won't be too interesting. Play it for yourself and you shall be able to understand it partially.
The game dev
~Robby!