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Friday, July 26, 2013

The 80th Second: An Indie Game


The 80th Second is a one-of-a-kind game. In this game you visit an orchestral caravan that is getting ready for a performance, but on the 80th second a bomb goes off. The bomb kills everyone and you are tasked with going back in time to discover the perpetrator. This game is definitely one of the coolest games where sound is concerned because as you walk by the different orchestral performers, their instrument is added to the background music. Bottom Line: If you want to play a game that makes you think, this is the game for you.

Thursday, July 25, 2013

To Survive 2: A Beautiful Indie FPS Shooter


To Survive 2 feels like a mix of Call of Duty Zombies and MW3 with a little bit of Indie ghetto-fabulous flavor. In the title I called this game beautiful. That's because the graphics are very good to say the least. With those great graphics does come a demand for higher CPU capabilities, so if you don't have a top-tier computer expect to be lagging out of your mind. In the game you face wave after wave of armed combatants, which poses a challenge because of the shear volume of people shooting at you. Luckly the mental abilities of your enemies are somewhere around that of 3rd graders, so you can hide pretty effectively. Bottom line: Great graphics make this FPS stand out, but you better have a good computer.

Broken Love Exclusive Preview!


Broken Love is an Indie Horror set to come out in 2014. The creator, HecticGames, was nice enough to give us the inside scoop on the game.

Broken love is a horror adventure game coming out in 2014. You have lost your wife, you have lost everything. However, in 1960 you fall into a coma and wake up in 1970 and everyone has gone and doors are barried up so its harder to escape. Therefore you have to escape this hotel and find your family. BUT YOU ARE NOT ALONE.

The game will contain: a flashlight, various pick ups and abilitys and jumpscares. I came up with the idea when i was working on another game with my friend (Within Deep Sorrows). I am mainly focused on the graphics and the jumpscares in this game and hoping to develop a new logo. Following on from this, I love making scary games so I am hoping to develop another Broken Love in the furture.

Wednesday, July 24, 2013

Correspond: An Indie FPS Game


You want a quick loading FPS with multiplayer, good graphics, and cool guns to run around and shoot with? Then look no further than Correspond. Best of all, no download! Just click on the link below and a few quick seconds later you will be going Rambo. The creator of the game, Gerixgames, was nice enough to write a good little article on his new invention.

I came up with the idea for correspond when I was watching a trailer for MW3 and I was thinking why all the FPS games had to be made by some AAA company. So I started tossing around an idea that turned into Correspond. The development process was pretty fun mainly because I had never done anything like it. I had made games before but when I was introduced to gamejolt.com my game development career completely changed. When I was done with the beta version of Correspond I put it up on gamejolt and it was instantly pretty popular. In the first month I was already at 1.5k plays and 2k views and that was really awesome. And I have no one else to thank but the community on gamejolt. :D You guys are awesome.

                -Jack McGinnis (Gerixgames)

Lunacy-The Darkness: An Indie Horror + An Article From The Creator


Lunacy-The Darkness was a joy to play. In the indie horror genre alot of the time you see emphasis placed on the fear-inducing side of things, but with Lunacy not only are you scared but you also have a game to play. The little touches are what I like about this game, like the in-game timer that lets you know how long you have been playing. The sound in this game is also an upside. Not only is it tension building but also it is clean audio, which is always a plus. Overall, this game is one of my favorite horror games so far. Robby, the creator of this game, was nice enough to write an article about how this game came into fruition.

This game started off as an idea I had one day, with the main character performing a ritual which would "link" him to the moon, physically and mentally. What happens is the spirit that rests within the moon would awaken and then trigger the "Lunar Influence". I speak of Lunar Influence when a person is trapped within his/her own head, inside a world that the spirit "generates" for him/her to go through. But this character, however, shows a higher grade of intelligence, and that is where the player steps in, surviving EVERY challenge the spirit does.

And now, to the enemy that is seen in Beta #1.1:
The spirit itself is capable of assuming any form it wants. In the character's case, an engineer-like suit is the look the spirit assumes. He is a bit fast, but he has no chance if you're running, but trying to run around him is a clear mistake. He turns towards you too quickly, so running away is the only option. If he gets you, instant death.

And in the near future, in Beta #2, he will receive an upgrade, known as "Fire Orb". Since he can't catch you that easily, he will summon so-called "fire orbs" in order to stall you. These little beasties, you do not want to fool around with these things. They are really quick, which means that outrunning them is not an option, but you can go around them, since they turn towards you slowly, and they are not exactly insta-kill. They get too close to you 2 times, you are dead.

Anymore, and the game won't be too interesting. Play it for yourself and you shall be able to understand it partially.

The game dev
~Robby!

And Everything Started To Fall: A Metaphoric Indie Platform Game


"...And everything started to fall." Sounds like the end to hard hitting, deeply resounding, thought provoking, intergalactic time shifting poem. Alexitron, the creator, threw all that into a game. This is the type of game that people become indie fans for. Not only is it a well made game, but also the underlying message makes you think, something  most people like to do. In this game you play a boy, from birth to death, as he experiences life. Often paths will diverge, only to come together later. The best way to describe this game is to call it what it truly is, a piece of art.

Tuesday, July 23, 2013

Holy Crap: An Indie Arcade Game



Holy Crap, the best religious arcade game ever? Yes. An arcade game can't get any better than a pooping angel aiming his crap into a toilet and dodging bibles. I wasn't expecting much when I click on a game called Holy Crap, but all my expectations were blown away. The creator and developer, A Fox In The Wires, was kind enough to describe how this game came into creation.

I was sitting there, thinking about odd things , and I found myself settling on the subject of common phrasings. Mainly, the origins thereof. One of the phrases that my mind seemed to be stuck on was, "holy crap." I mean... who first thought of that? As I explored it more, I just kept getting the image of an angel taking a dump, and it was at this point that I said to myself, "The world needs a game about an angel pooping. I am doing this. This is happening."

Bottom Line: If you haven't played this you must. Its an experience in itself.


Helic: An Indie Flight Simulator



Helic is an indie flight simulation game. Great graphics and easy controls made it an instant hit for me. You can pilot one of three helicopters and fly in set missions or survival mode(all out dogfights). I think a multiplayer mode would make this game very popular. Bottom line: This game is easy and fun to play and with clear graphics and seamless maneuvering there is nothing to complain about.